Age of Wonders II: The Wizard's Throne (2025)

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Age of Wonders II: The Wizard's Throne (1)

Contents

  • 1 Overview
  • 2 Gameplay
    • 2.1 Magic system
    • 2.2 The Wizards
  • 3 Development
  • 4 Reception
  • 5 See also
  • 6 References
  • 7 External links

Overview[]

Age of Wonders II: The Wizard's Throneis aturn-based strategyvideo gamein afantasysetting. The first sequel toAge of Wonders, it was developed byTriumph Studios, aDutchgame developer.

Gameplay[]

Unlike inAge of Wonders, where the player has the option of removing their leader from the map, players inAge of Wonders IItake the role of an immortal spell-casting Wizard, who cannot be upgraded, but in certain circumstances can survive being killed.

Age of Wonders II: The Wizard's Throne (2)

In contrast toAge of Wonders, the maps for tactical battles are now much smaller. This led to fastercombatand less maneuvering of units. Also in contrast to its predecessor, when gaining new levels Heroes can no longer choose new skills from a list of all available skills; instead, the player is forced to choose one of three offered skills, depending on the Hero's class.

Magic system[]

InAge of Wonders, magic is used via the spell casting abilities of leaders and heroes, and global spells can be cast some distance away from the hero; use of spells in combat is restricted to battles where a hero with spell casting is present.

Magic use inAge of Wonders IIuses a "domain" system; spells can only be cast within the domain of the casting wizard, or the domain of an allied wizard. Magic domains can overlap with each other, and in the simple case, are centered on the Wizard. When a Wizard is present in a Wizard's Tower, the radius of the domain increases significantly, and in addition is radiated by other Wizard's Towers, Magic Relays and Heroes under the control of the player. Global spells can only be cast by the Wizard, via a spell book located in the main user interface; spells can be cast in combat by either Heroes involved in the battle, or (provided the battle takes place inside their domain) the Wizard who controls any party which entered the battle.

The Wizards[]

Each sphere is mastered by two wizards (except Cosmos), only three wizards do not have a seat in the Circle of Evermore:Julia, Queen of the Elven Court; Meandor, her brother and former leader of Cult of Storms; and Merlin, a Human King.

The other wizards are:

Age of Wonders II: The Wizard's Throne (3)
  • Water: The Jolly Merchant Marinus and The Mysterious Nimue
  • Fire: The Arrogant Yaka and The Seductive Karissa
  • Earth: The Grumpy Fangir and The Solitary Mab
  • Air: Tempest, Lord of the Skies and Artica, the Ice Queen
  • Life: The Wise Anon and The Ancient Serena
  • Death: The Twisted Nekron and Arachna, the Spider Queen
  • Cosmos: Aged Gabriel

Development[]

TheAge of Wondersgames were released in a time where most ISPs provided open SMTP servers, not requiring explicit authentication or any encryption. These days, and since the age of SPAM, those kinds of SMTP servers are rare. The development of SMTP servers over time effectively broke the play by email automatic-send function of the game. Players could still use the manual sending option, to use their own email client, but this involved manual repetitious actions for each game played.

Recently though, a group ofAge of Wondersfans have been working together to develop an application to restore the automatic send ability. TheAge of Wonders Email Wrapperis a lightweight application that is run on the same PC as the game. It works by emulating an open SMTP server and accepting SMTP requests from the game.

When the game sends an email it will connect to the Age of Wonders Email Wrapper, as it would a real server, to send the email. The Wrapper then receives the email and sends it out over the internet using a modern SMTP server specified by the user and with whatever authentication or encryption is necessary.

The Wrapper can also download email games from IMAP and POP3 email accounts. So it essentially encapsulates the entire Email functionality of the game.

Reception[]

Improved audio quality and graphics, sub-quests from various gods, more races and build options as well as two large single-player campaigns made most of the large fanbase ofAge of Wondershappy migrating toAge of Wonders II: The Wizard's Throne; this was aided by the involvement of members of the HeavenGames community in suggestions, testing and development of the game.

Probably planned as anexpansion pack,Age of Wonders: Shadow Magicwas published later as a stand-alone game.

See also[]

References[]

  1. Jump up^"Age of Wonders II: The Wizard's Throne".GameFAQs.
  2. Wikipedia - Age of Wonders 2: The Wizard Throne

External links[]

Age of Wonders II: The Wizard's Throne (2025)
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